STEM Middle School Learning Outcomes

This webpage provides an overview of what your child will learn about STEM in middle school. The STEM learning outcomes focus on key concepts in science, computer technology, engineering, and math.

When your child arrives at middle school, they will begin to learn the essential skills needed to think critically, innovatively, and creatively.

Examples of Your Child’s Work at School:

  • Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
  • Measure the length of an object twice, using length units of different lengths for the two measurements; describe how the two measurements relate to the size of the unit chosen.
  • Estimate lengths using units of inches, feet, centimeters, and meters.
  • Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard-length unit.
  • Formulate a testable hypothesis and demonstrate the logical connections between the scientific concepts guiding a hypothesis and the design of an experiment.
  • Demonstrates knowledge of the scientific concepts through the investigation.
  • Study the principles of coding and game design and develop a classic arcade game to be used in K-6 classrooms.
  • Create a projectile-based physics game using the physics engine-manipulate gravity, hitboxes, collisions, bouncing, static platforms, impulse, velocity, and force.
  • Learn to create interactive scenes with actors and music, design animations using loops, build algorithms using conditional logic, define and use functions with parameters, control programs, and actors using messaging and program fluid motion with keyboard control.
  • Design, write, and debug programming software.
  • Solve problems by decomposing them into smaller parts, including controlling or simulating physical systems.
  • Use logical reasoning to predict behavior within programming software and work with variables, sequencing, and conditionals to design the flight pattern.